Here’s a complete decompression function from examples/simple_decompression.c:
static void decompress(const char* fname){ size_t cSize; void* const cBuff = mallocAndLoadFile_orDie(fname, &cSize); /* Read the content size from the frame header. For simplicity we require * that it is always present. By default, zstd will write the content size * in the header when it is known. If you can't guarantee that the frame * content size is always written into the header, either use streaming * decompression, or ZSTD_decompressBound(). */ unsigned long long const rSize = ZSTD_getFrameContentSize(cBuff, cSize); CHECK(rSize != ZSTD_CONTENTSIZE_ERROR, "%s: not compressed by zstd!", fname); CHECK(rSize != ZSTD_CONTENTSIZE_UNKNOWN, "%s: original size unknown!", fname); void* const rBuff = malloc_orDie((size_t)rSize); /* Decompress. * If you are doing many decompressions, you may want to reuse the context * and use ZSTD_decompressDCtx(). If you want to set advanced parameters, * use ZSTD_DCtx_setParameter(). */ size_t const dSize = ZSTD_decompress(rBuff, rSize, cBuff, cSize); CHECK_ZSTD(dSize); /* When zstd knows the content size, it will error if it doesn't match. */ CHECK(dSize == rSize, "Impossible because zstd will check this condition!"); /* success */ printf("%25s : %6u -> %7u \n", fname, (unsigned)cSize, (unsigned)rSize); free(rBuff); free(cBuff);}